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After years of trailers, delays, controversy, and leaks, Rocksteady’s big, live-service, open-world, villain-themed, DC third-person looter shooter—Suicide Squad: Kill The Justice League—is finally out (For real). The narrative that has developed over the past few years around this game has become as epic as a super hero movie. Some people want Suicide SquadTo crash and burn. Others hope it will succeed, hoping Rocksteady built something amazing and a game that is worth their time and money. Sadly, as with many modern superhero films, the ending to this saga is anticlimactic and won’t appease either folks hungry for blood or hopeful for fun. What we have instead is something decidedly mid-range.
Suicide Squad: Kill The Justice League Rocksteady, the makers behind the popular Arkham It’s not just about the games, it’s also about the universe. The game is set a few decades after the end Arkham Knight. Batman faked his own death, joined the Justice League and went to Metropolis, where he became super pals with Wonder Woman and Superman. Flash and Green Lantern were also there. Things were going well, until Brainiac and his alien minions arrived, mind-controlled all of them—except Wonder Woman—and turned the powerful heroes against their own planet. Now, it’s up to Harley Quinn, Captain Boomerang, King Shark, and Deadshot—DC supervillains with bombs implanted in their heads—to save the world by, well, as the game’s name implies, killing the Justice League.
When you are looking for a way to improve your life, Suicide Squad’s story never truly surprised me or broke any new ground in the superhero genre, it’s still a well-written comic book adventure with enough twists and turns to keep you hooked. It’s also helpful that all characters, even those who are barely involved in the story, have their own goals, flaws and personalities.
Harley, Deadshot King Shark, and Boomerang receive the most attention. Rocksteady has done a fantastic job not just visually capturing these characters with some of the best-looking faces I’ve seen this generation, but also making them feel distinct. Each character also has a storyline, and they all intertwined throughout the game. I was able to get behind these misfits and losers coming together to save their day. It also helps that their dialogue—both in the game’s gorgeous cutscenes and out in the open world during gameplay—is peppered with solid jokes and genuine moments of reflection and growth.
This game is a talker! I lost track of how many times up to three conversations were going on at the same time, sometimes blocking out important or fascinating lore. To the game’s credit, I didn’t hear many repeated chats, but sadly, I also missed a lot of stuff because while the squad was chatting about one thing, I’d shoot a drone and trigger a conversation about something else, ending the one that was already happening. Still, even overlapping dialogue isn’t You can also read more about bad. It’s almost everything else between dialogue and the cutscenes that’s bad.
Over and over and over…
Suicide Squad’s main campaign features A strong and powerful intro that quickly establishes the “heroes,” explains how the team’s boss—Amanda Waller—controls them, and sets up the stakes of the invasion. This confident and perfectly timed first few hours won me instantly. The game quickly goes downhill once you are allowed to roam the digital city. Do you like to guard locations, shoot crystals, and save people? Well, I hope so, because that’s basically all this game is outside of the intro and a few boss fights.
The structure of Suicide Squad goes like this: You watch a cool cutscene, learn what the next step is in the plan to save the world, and then do a type of mission that you’ve already done before but maybe in a new location or with some new enemies. Maybe. Repeat that for about 15 to 20 hours depending on how much of the game’s side content you check out. All the side content, other than the Riddler Challenges, is the same type of missions as in the main game.
It’s a credit to Suicide Squad’s fantastic and satisfying combat that during most of these missions, I wasn’t bored out of my mind. But I’d be lying if I said I was having fun guarding the same plants or destroying the same crystals over and over and over again. At one point I was given the task of escorting a vehicle that was moving slowly through a hazardous area. Normally, escort missions aren’t anything to celebrate, but it was a completely new type of mission, after 10 hours of play. I was so excited! I was pumped! (And yeah, I still hate escort missions.)
Rocksteady understands how boring it can be. So, some missions have annoying modifiers which force players to complete the missions in a certain way. The problem is that sometimes these mods—like enemies only dying to grenades—didn’t fit with my character’s build. You can switch between the four playable villains in the open-world at any time when playing alone, but during missions you’re stuck with the character you started as. This made certain missions very frustrating.
It’s a shame because, as I said, the combat in this game is awesome. Top-notch shit. Guns are loud and dangerous. Even after 200 blasts, the fun of setting purple alien monsters on fire and other baddies nearby with a sniper weapon remained. Also, shout out to the shotguns. They feel good and destroy enemies. Amazing. I liked how mobile all the characters were, even King Shark, who looked like a tank. Zipping around as a giant shark with a chaingun or flying around with a jetpack as Deadshot during big firefights is fun, even if I’m doing the same missions I’ve done a number of times before.
There’s also a lot to dig into with the game’s combat system. There are many things to think about, both during and after fights. It can be overwhelming at times, but I imagine that most players will just pick a few powerful guns and upgrade them as needed. For those who enjoy a good game and like to create perfect builds that have a lot of synergy in them, this is the way to go. Suicide SquadThe options are endless.
You can, for the most, ignore that. Suicide SquadIt is a always-online, live-service shooter. I played through the entire game solo and, with one exception, didn’t run into any server disconnects. The game also doesn’t bang you over the head with messages telling you to “Hop Online And Play With Pals,” or lock any content behind having a clan or playing with others. For a long time, it felt to me like a decent-enough game with some live-service stuff I could engage with if I wanted to, but that didn’t really interfere with my experience at all.
Then, when I reached the final level of the game and the changes occurred.
Suicide SquadThe true identity of the group is not revealed until the end
Before the credits even rolled, as the game built toward a climactic encounter with Brainiac, I was told that, actually, there are 13 Brainiacs across the multiverse and I’ll need to kill all of them to save the day. To do this, the players will have to engage in Suicide Squad’s endgame which consists of repeated missions and boss fights that award you a currency that lets you challenge new Brainiacs in different universes. Guess what happens when you arrive? You have to do a few more of those same missions you’ve been doing for hours and hours already before you get to fight Brainiac. Oh, and the last fight against Brainiac is a reskinned version of the boss fight earlier in the game with Flash. Womp womp. Credits roll.
Instead of concluding on a high note, with our squad proving that they are more than dirtbags Suicide Squad ends by going, “You need to play for months and months to truly finish your mission. Get ready to play even more of the same shit over and over again, too.” It robs the game of a dramatic, satisfying ending and reveals its true nature to all: This is a forever game. A live-service shooting game. WB and Rocksteady hope you play this game for as long as possible, and that you will buy skins and battle pass to make this expensive bet work. It’s an extremely sour note to end the game on.
Sure, the combat is some of the best third-person shooter action I’ve played in years. The writing, story, and cutscenes are as compelling as any in the Arkham games.
Yet, unfortunately, Suicide Squad It had to be more than just another 12-15-hour single-player adventure. It had be a video game with a live service that could support months, or even years, of content. The game does a good job of hiding this fact for a large chunk of its runtime, but by the end, it’s laid bare and impossible to ignore. That’s assuming you even reach the end and don’t get bored by the same six missions being copied and pasted around the city to pad things out and make Suicide SquadFeel bigger than you are.
The end is near Suicide Squad is just…okay. Fine. Not amazing. Not a trainwreck. If you wanted this game be a disaster, you’ll be disappointed. It is a great shooter that only falls victim to corruption in the live-service at the very end. For those who want a game they can play forever, I hope you enjoy shooting purple stones over and over again.
Suicide SquadThis game is a perfect example of the games that are somewhere between good and bad. While that might be enough for some, I can’t imagine the devs who worked hard on Suicide Squad(Or publisher WB who paid for the game) wanted the whole thing to end with a shrugging emoji. We are still here. At least the shotguns look cool.